![]() ![]() So if you want to know how to micro units in Age of Empires 4, stick around cause this guide is for you. ![]() Spreading out your units against siege weapons, breaking into a Spearmen defensive line with strong Knights, or even using Outposts while slowly advancing within the enemy’s territory are all good ways to face different situations that go beyond the basics. Knowing how to move and position your units might help you avoid situations that would quickly obliterate your army, making it last for longer and giving you a greater chance to win. Attack speed, area of effect, movement speed, positioning, and micromanaging units are all critical factors that can change the course of a battle. However, there is much more to battles than numbers and counters. In fact, with a bit of knowledge of the game, you can learn what are the counter units in Age of Empires 4 and defeat your adversary even when severely outnumbered. When fighting other players, using the largest army is not always a guaranteed way to victory. But they can be countered easily as well with a few Horsemen.Age of Empires 4 is a Real Time Strategy game and, as such, involves real-time battles that can define the course of a match. Hence, Zhuge Nu’s can easily overwhelm low armored units. They have the ability to fire rapid-fire shots, thanks to their generous attack speed. It falls short when faced with Spearmen, taking hefty damage from them. A good armada of them can change the course of battles in a second. War Elephants are deadly against both cavalry units and buildings. Although, like all ranged cavalry units, they take double damage from Horsemen and triple damage from Spearmen. They have incredibly high damage in addition to significant health means they can quickly destroy light Infantry. Therefore, helpless when faced with Mounted units and has to be protected. They take great torch damage from Melee units. Well-placed Siege units are key when taking down buildings, constructions but they can also clear out range units, with their high damage output and range. They can be countered with Horsemen, Camel Riders, and Spearmen easily. Making them great for ambushes and cutting off melee troops. Additionally, the ability to attack while moving. Mangudais, like Horse Archers, have super fast mobility. A little effort has to be made to get their full potential as the unit’s attack speed increases near English buildings and after the required technology is researched. Longbowmanīonuses for Longbowman work the same way as Archers but with greater range and slower speed. So it can quickly be taken down, head-on. ![]() Triple damage from Spearmen and Camel Riders. One has to be aware of not being surrounded as they double damage from Horsemen. Instead, they offer superior movement speed and range. Unlike most units here, Horse Archers do not deal bonus damage. While they can be taken down by Horsemen as they take double damage from the horse riders. They are effective against infantry, Armored units as well as Siege Weapons. Grenadiers become helpless against fast movers such as Horsemen. Grenadierĭeals extremely high area of effect damage, making them especially strong against Cavalry. So one has to be careful before being overwhelmed by them. But they receive triple damage from Camel Riders and Spearmen. They can be used for quick attack and escape tactics. Fire Lancerįire Lancers are greatly effective against ranged units due to their high movement speed. On the other hand, War Elephants and Spearmen can easily take it down. On the one hand, they dish out triple damage to Cavalry units. Camel RiderĬamel Riders are situational options. Allowing them to stand their ground a little longer. Although, unlike other units, Camel Archers have a unique ability to reduce the damage taken by 20%. But they take double damage from Horsemen. Camel ArcherĬamel Archers does tremendous damage to light infantry units such as the Spearmen. But they can be defeated easily by other units, too, if the Swordsmen decrease in numbers. To counter Swordsmen, heavy units like Lancers, Knights Tower Elephants should do the trick. They should be produced in great numbers for better output. Swordsmen can hold their ground against light units like horsemen and other melee units. Each of them damages triple damage to this versatile unit. Counter them with Camel Riders and War Elephants. ![]()
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